#ifndef ICOLLIDABLE_H
#define ICOLLIDABLE_H

#include "cg/cg.h"

namespace PeanutQuest {

	class CollisionManager;

	class ICollidable {
	private:
		cg::Vector3d myPosition;
		
	public:
		float _radius; 
		std::string _status;
		std::string _name;

		ICollidable();
		virtual ~ICollidable();

		void setMyPosition(cg::Vector3d pos);
		cg::Vector3d getMyPosition();
		float getRadius();
		std::string getStatus();
		std::string getName();

	};
}

#endif